Product & Technology Leader · 15+ years · agentic AI to an exit

See it. Say it. Build it. Guide it.

I can see the route to the top before it is clear, and people trust me to lead the climb.

Player coachFifteen years leading product, still hands-on in the build
AI-nativeUsing AI since before it was cool, eight years in
Force multiplierAt home with engineers, designers, and executives, and I translate between them

01

How I operate

01 / See it

I take in more than most people think to connect: what customers say and what users actually do, where the market is heading, what other industries and disciplines have already solved, a book, a podcast, a conversation with a friend, something from a field with no obvious bearing on the problem in front of me. Then I find the single thread that runs through it, and the move it points to. Sometimes that thread is the whole direction. More often it is the thousand smaller calls on the way down.

When the agentic world started to proliferate, with every provider racing to ship another agent and another tool, I could see it becoming a race to the bottom we were not going to win. So I made the case for a different position. Not another agent, but the embodiment layer that sits on top of all of them. That reframe became the strategy behind the exit.

At the very start of my career, a children's education charity that had run for 80 years was closing, and the boldest idea in the room was a website. I saw that the real job was to make the learning genuinely fun, and the way to do it was a game that taught through its mechanics rather than lecturing. That became The Aetherlight, and the start of my product career.

02 / Say it

Most teams have a quiet part that no one quite says. I have found that naming it, carefully and with the evidence to back it, is often what frees a group to move. I try to do it in a way that brings people with me rather than putting them on the defensive, so the hard thing becomes a shared decision instead of an argument. It is less about being the loudest voice in the room and more about helping a team see clearly what it already half knows, and making it safe to act on.

When the company was set on the buyer as the customer, I made the case that the end user was the one who decided whether the product worked. Rather than leave it as an opinion, I led the build of a consumer product to prove it. It reached millions of conversations and reshaped where the company invested.

03 / Build it

Seeing the thing is half of it. Getting it built is the half most people who can see cannot do. I reconcile the worlds that have to agree before anything ships. The commercial case, the technical reality, the people, the politics. I go hands-on, in the code or the design, so it is a real thing and not a deck, and I hold the thread from the top-level down to the detail.

Given a one-line mandate to move upmarket, I owned everything after it. Built the enterprise product strategy, brought the executive team along, and shipped Digital Workforce with a small team in five months. Five enterprise customers and the ServiceNow Innovation Award 2025 followed.

04 / Guide it

I take people through the ambiguity to a place they could not reach on their own. The builders get a route and the nerve to take the first step. The people backing it get the confidence to keep backing it. I have hiked enough real trails to know the feeling I am managing. You cannot see the top, the weather is turning, and someone has to keep the group moving and calm.

Became the engineering team's anchor when the CTO left, holding them together and keeping the roadmap on track.

02 / Experience

Soul Machines

Lifelike digital people. Avatars with a proprietary digital brain, connected to generative AI.

Jan 2025 to Jun 2026

Director of Product

  • Led Digital Workforce, an enterprise AI agent platform, from zero to one. Five enterprise customers in five months, and the ServiceNow Innovation Award 2025.
  • Owned the full product portfolio, from a consumer app to the enterprise platform and its API layer.
  • Drove the product and technical case behind the 2026 exit.
  • Became the engineering team's anchor when the CTO left, keeping the roadmap on track.

Jan 2024 to Jan 2025

Group Product Manager

  • Built a consumer AI product that reached millions of conversations and kept investors at the table.
  • Sharpened the self-serve product's unit economics: free-to-paid 27% to 42%, CAC $2,018 to $278, MRR $105k to $137k.
  • Grew three product managers across growth, monetisation, and core product.

Dec 2020 to Dec 2023

Product Manager / Senior Product Manager

  • Pivoted the company from sales-led to product-led growth, with self-serve signup and in-product onboarding. My throughline was activation: I moved the aha moment into onboarding, so people felt the value before setup friction could lose them.
  • Re-tooled the entire avatar production pipeline into a self-serve generative stack. A six-month bespoke build became a fifteen-minute self-serve flow, capacity went from six a year to thousands, and signups reached 114k.
  • Led the build as the sole PM across five to six squads, deputising engineers as product owners rather than waiting on headcount that was not coming.
  • Delivered regulated enterprise AI for JPMorgan Chase, Pfizer, and the World Health Organization.

Jan 2018 to Dec 2020

Senior Project Manager

  • Won 15 enterprise contracts worth around $4M, delivered 100% on time across 2019 and 2020.
  • Brought agile value streams into an organisation that had never worked that way. Delivery waste down around 25%.

Warner and the Wild

Independent AI product and enablement practice, embedding with leadership teams.

2025 to Present

Principal

  • Ran an AI Foundations engagement for the CSL Group leadership team and built a portfolio of production agents hands-on.

Scarlet City Studios

Venture-backed game studio building learning games that teach through play.

Mar 2012 to Dec 2017

Co-Founder & Head of Studio Operations

  • Raised $5M in seed funding and grew the studio to 35 people. Directors of art, technical, design, and sound reported to me; I owned culture, operations, process, and product.
  • Shipped The Aetherlight, an online action-adventure MMO on iOS, Android, and desktop, to 30,000 players at 69% Day-30 retention, twice the industry average.
  • Shipped two augmented-reality museum games in Washington DC alongside it, three titles in all.

Education

MSc Medical Science (Microbiology), First Class Honours, University of Auckland.

03 / Selected work

04 / What people say

I started at Soul Machines in 2018 at the same time as Brook, and from day one he's been my product owner and product director. Over the years, I've learned more about engineering from him than from many engineers - not the syntax and tools, but the things that truly make software successful. Brook has a rare ability to ask the right questions without prescribing the answers, forcing you to ground solutions in the customer's story, the data, and the 'why.' What makes him stand out most is his ability to be a connector - not just glue between teams, but growing the team into becoming part of the solution. He can operate at 10,000 feet strategically, then jump into a design sprint, prototyping in code or Figma to bridge gaps. He has an uncanny ability to grok things across disciplines, quickly bridging knowledge gaps that would otherwise slow a project down. Brook's influence has been one of the biggest factors in my growth as an engineer - great product leadership isn't about having all the answers, it's about creating conditions for the team to find the right ones.
Reuben Smith Reuben SmithContract Developer, 7 years alongside Brook at Soul Machines
I'm fortunate to have collaborated with Brook on a number of projects over the years and have come to trust him as the person to drive effective change. He's quick to grasp new ideas and distil them to wider audiences. His decisions are deeply rooted in strategic vision and substantiated by diligent market research. He can balance the needs of users, customers, stakeholders, engineers, and designers. Brook is a brilliant product manager and a natural people leader. I'd be delighted to work with him whatever the project.
Lia Pool Lia PoolSenior Experience Engineer, Soul Machines
I would commend Brook for any role where you are looking for a combination of creative problem solving & team & project management. In my capacity as a strategic advisor to Scarlet City Studios, I worked alongside Brook in his role as Producer for 2 years. He is diligent, possesses a really broad range of capability & thrives in both structured & unstructured situations. Brook has that quality that you look for in every employee but rarely find; the ability to proactively identify & take responsibility wherever it's needed. He gets my vote.
Mitch Olson Mitch OlsonStrategic advisor, Scarlet City Studios
I had the pleasure of working under Brook's supervision in a variety of projects at Scarlet City Studios. Brook is a natural leader and mentor, and created a space where I was able to grow and explore what leadership in a game studio meant to me. I credit Brook for the many good qualities that I show in my leadership in roles that I've held since Scarlet City Studios, and thoroughly recommend him for any role that would see him mentoring more junior staff.
Ludmila Miranda-Dukoski Ludmila Miranda-DukoskiGame Programmer, RocketWerkz

05 / Contact

Open to senior product and technology leadership roles.

Auckland-based. Hybrid, onsite, or remote.